As for this statement, most people with no artistic skills use will hire an artist, which is understandable for a programmer/writer/musician/etc/etc. Is it cheating in that case that that one person developing their game decided to sacrifice money in order to acquire art and save themselves the time of trying to learn and then build their own art resources? No, no one would look at that as cheating. So it's silly to imply that the opposite is cheating as well.Most people will do absoluely no coding and choose to use pre-existing scripts, which is understandable for an artist, but to me it feels like cheating with 1 person developing the game.
The cheating feeling comes from the fact that you can build a great game without a core essence (that being programming) by using pre-existing scripts. In the industry, programmers are always needed but you can make a good game without one in RPG Maker, which feels like something is missing. Even though making a game from scratch is inefficient, it feels like a better option for me as I would like to become a game programmer. Having that experience over using RPG Maker would really help.The majority of people who play your game won't care about what tool you used to make it. That you made it from scratch instead of using software like RPG Maker won't change their experience of the game.
Bottom line is that RPG Maker is a tool meant to make game development of RPGs easier. And, like any other tool, there's no "cheating" or shame in using it.
While making something from scratch is a fantastic feeling, it's inefficient to do it if there's a piece of software that exists and can already be used to accomplish the same goal. Note that even in the commercial world, developers are licensing engines (ex. Unreal, Unity) for use when the existing engine makes it easier and faster to release the game. Just because an engine is used doesn't mean there's a lack of effort and time invested in the project.
As someone had said before. It's all about your values.The cheating feeling comes from the fact that you can build a great game without a core essence (that being programming) by using pre-existing scripts. In the industry, programmers are always needed but you can make a good game without one in RPG Maker, which feels like something is missing. Even though making a game from scratch is inefficient, it feels like a better option for me as I would like to become a game programmer. Having that experience over using RPG Maker would really help.
You said right: "in the industry".The cheating feeling comes from the fact that you can build a great game without a core essence (that being programming) by using pre-existing scripts. In the industry, programmers are always needed but you can make a good game without one in RPG Maker, which feels like something is missing. Even though making a game from scratch is inefficient, it feels like a better option for me as I would like to become a game programmer. Having that experience over using RPG Maker would really help.
I never said it was easy, I acknowledge that its hard work, but the development process feels incomplete to me.I'm terribly sorry, but this is utter nonsense:
1) Not everyone can create a game from scratch, that's why we have RM.
The world isn't full of awesome artists and expert game developers that can create anything from 0.
2) The purpose of the tool is to make the work more easy, enjoyable and accessible to all the poor mortals that wants to create a game and that aren't neither artists or scripters. And calling this cheating sounds like an insult to me.
3) It's not an easy task (as you probably think) to complete a game with RM (yeah, even if you use other people's stuff), it's still a lot of work.
Well, its both. My life long dream is to create an amazing, huge RPG. Successfully doing that is more important to me than winning the lottery 10 times. I dont care if I make 0 profit, I just want to make a damm good RPG for loads to enjoy. Being a game programmer in the industry is just a bonus, something that may spring off this game. But making my dream game is just about the most important thing in my life, family asideBut then your goal isn't to make a game. Your goal is to get experience in programming and the game you started talking about at the beginning is completely irrelevant to the conversation.
That's fine. But that's also your preference. If you want to build a game from scratch, that's perfectly fine to do so. If you want to use RPG Maker, that's also fine to do so. But you're not going to find a black-or-white answer on such a gray issue. Especially if it's a moral issue.I never said it was easy, I acknowledge that its hard work, but the development process feels incomplete to me.
That's cool. Good luck with that.Well, its both. My life long dream is to create an amazing, huge RPG. Successfully doing that is more important to me than winning the lottery 10 times. I dont care if I make 0 profit, I just want to make a damm good RPG for loads to enjoy. Being a game programmer in the industry is just a bonus, something that may spring off this game. But making my dream game is just about the most important thing in my life, family aside
They're two very different conversations, though.Well, its both.
I suppose writing my own scripts would help me feel less guilt, but then again with all these pre-existing scripts, it seems a little pointless since they can be finetuned to your liking instead. And yes I know I just contradicted myself with my original pointI agree with galenmareth. Rpg maker is simply a tool, what you do with it is up to you. Even the simplest game takes some effort, but the possibilities are endless. If you're good at coding then why not write your own scripts, if you're good at pixel art you can make your own tiles and sprites from scratch. Parallax mapping is another option. With rpg maker you will get out what you put in, just like anything else so no, it's definately not cheating.