For trying to do both, maybe the best solution is to help out on one of the incomplete RPG engines out there. That way you won't be starting completely from scratch but you'll still have some of the work finished before you start. Also, if you want something to put on your resume, completing a project where you have to work with people as a team is good, you get references from your co-creators and show you know how to not be a lone wolf.
I can't say I really recommend doing this though. You really should be picking a priority and not trying to do everything at once. Doing it all at the same time is going to burn you out very quickly and pull you in too many directions. Your project will lack focus and be subject to some incredible feature bloat. The absolute best thing you can do with these separate goals (be a programer, be a developer, make something that looks good on your resume) is to finish something. In fact, you should try to finish a lot of little somethings instead of one awesome magnum opus. What type of game you make will depend on which goal you choose. Personally, I think doing an RPG when your goal is to be a programmer isn't the best choice.
I can't say I really recommend doing this though. You really should be picking a priority and not trying to do everything at once. Doing it all at the same time is going to burn you out very quickly and pull you in too many directions. Your project will lack focus and be subject to some incredible feature bloat. The absolute best thing you can do with these separate goals (be a programer, be a developer, make something that looks good on your resume) is to finish something. In fact, you should try to finish a lot of little somethings instead of one awesome magnum opus. What type of game you make will depend on which goal you choose. Personally, I think doing an RPG when your goal is to be a programmer isn't the best choice.


