@DarkEspeon
I know that Game Maker is a little bit more complex and a little bit less restricted... buuuut, if we're going to be elitist it's still a a cookie cutter.
But that doesn't really matter because a well optimized cookie cutter saves you time and money when making cookies. Unless you NEED something that RPG maker can't provide, like I dunno, multiplayer? ...then RPG maker will probably do the work just fine. As would Ren'py if you wanted to make a visual novel.
Ok, enough of that. I'm not going to dedicate my whole post to you.
@LightDivider
There is nothing wrong with RPG maker or making games in it. You can sell rpg maker made games and make money like many others have before you. If your family does not believe you then show them some successful RM games though Steam Spy. Keep in mind that it's not exact numbers, but when some games have sold over 100.000 copies... well that'll most likely have generated some serious money.
But it's also good to keep in mind that as an small indie dev you don't actually NEED hundreds of thousands of sales to be successful. You could opt for simple quick-to-make games with a lower price tag and still manage to live on it. As someone above said, learn marketing and the business side of things. That'll probably have a greater impact on your sales as an indie dev than what engine you're using.
BUT, that being said I don't know if RPG maker is the right tool for you. It is for me, but is it for you? I don't know. It depends what you want out of it. Do you want to work at a famous game studio? Do you want to make cool AAA games in the future? Or at least very high-end indie games?
If that's what you really want then follow the advice your family gave you and learn some programing (or character design, or music composing, etc). Do that as well as start researching a more complex engine. Maybe something like Unreal Engine or Unity? That will help you get to your end goal faster if your end goal is to work at the top layers of the industry. But if that's your goal you'll need to ask yourself what part of game developing that interests you because when you work on big titles with hundreds of people you'll end up with a very specific task. It's very different from working by yourself in something like RPG maker.
Ehum, You think Game Maker is much different than RPG Maker? It's a cookie cutter! It's in the name. It's a MAKER. For EVERYONE. Yes, I'm not even joking. I've actually used Game Maker a little (as well as Multimedia Fusion1&2, Ren'py and other "easy-to-use" engines). We can call them cookie cutters if you want, but praising Game Maker while barely accepting that RPG Maker is an "engine" is the pot calling the kettle black.RPG Maker IS a cookie cutter. It's in the name. It's a MAKER. For EVERYONE. It's not an engine for making anything you want, it's literally a set of cookie cutters for RPGs. It has its own limitations, and if you want something cool you are better off doing it from scratch on actual engines. I'm making a game too, but I use it for prototyping. RPG Maker is a great way to make a prototype, test it out, see how everything works, balance out the enemies and stats, and that's about it, honestly. If you want something good - you're better off using another engine like Game Maker. It ain't easy of course, but the results will be much better. Of course there are great examples of good games on RPG Maker, but their sheer amount, which is stupidly low, should give you a hint on where you're thinking wrongly.
I know that Game Maker is a little bit more complex and a little bit less restricted... buuuut, if we're going to be elitist it's still a a cookie cutter.
But that doesn't really matter because a well optimized cookie cutter saves you time and money when making cookies. Unless you NEED something that RPG maker can't provide, like I dunno, multiplayer? ...then RPG maker will probably do the work just fine. As would Ren'py if you wanted to make a visual novel.
Ok, enough of that. I'm not going to dedicate my whole post to you.
@LightDivider
There is nothing wrong with RPG maker or making games in it. You can sell rpg maker made games and make money like many others have before you. If your family does not believe you then show them some successful RM games though Steam Spy. Keep in mind that it's not exact numbers, but when some games have sold over 100.000 copies... well that'll most likely have generated some serious money.
But it's also good to keep in mind that as an small indie dev you don't actually NEED hundreds of thousands of sales to be successful. You could opt for simple quick-to-make games with a lower price tag and still manage to live on it. As someone above said, learn marketing and the business side of things. That'll probably have a greater impact on your sales as an indie dev than what engine you're using.
BUT, that being said I don't know if RPG maker is the right tool for you. It is for me, but is it for you? I don't know. It depends what you want out of it. Do you want to work at a famous game studio? Do you want to make cool AAA games in the future? Or at least very high-end indie games?
If that's what you really want then follow the advice your family gave you and learn some programing (or character design, or music composing, etc). Do that as well as start researching a more complex engine. Maybe something like Unreal Engine or Unity? That will help you get to your end goal faster if your end goal is to work at the top layers of the industry. But if that's your goal you'll need to ask yourself what part of game developing that interests you because when you work on big titles with hundreds of people you'll end up with a very specific task. It's very different from working by yourself in something like RPG maker.
Last edited:

