- Joined
- Aug 4, 2017
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- 50
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- RMMV
Hi, peeps!
I got VXAce with the Humble Gamemaker's Bundle a couple years back. However, being more a coder, I never really got much use out of VXAce in particular. However, I recently decided to show my younger brother VXAxe, and he's been having a lot of fun playing around with it. Because of this, I'd like to make a little side project using VXAce so that I can learn the engine.
Since I've spent most of this summer writing oodles of code, I want to make this side project more art-focused. I'm not too good with pixel-art, though, so I thought I'd try developing the game with a very retro aesthetic. My goal is a pixelated, low-res game with just 4 colors.
But my initial sprites look all wrong in VXAce, since they're drawn in their true size. I would like to have some way to double the size that sprites are drawn at. Is there any way of easily doing this?
No, I'm not asking to increase the resolution. There is this nice script that seems to add support for slightly higher resolution (as well as some other bug fixes), but that's not what I'm looking for. I would rather be able to scale up the size that sprites are rendered so that it looks more retro. This would also go for tiles; they would render at twice the size, so only a fourth of the tiles could show on the screen at once. This would better mimic the small screens of systems like the GB.
If VXAce doesn't support sprite scaling, I could probably work around this limitation by splitting up characters into 4 objects that move together, but I don't even know if the engine can support this at a code level, and it seems like it would be really hacky and out of the scope of such a small project.
I could also mimic a low resolution by drawing my characters at 16x16. This isn't quite ideal, though...I'm pretty sure that a GB couldn't render that many tiles at once.
EDIT: I want to emphasize that, if there is a code-based solution, I don't need a detailed piece of code that does that. (Though that does help!) I specifically want to know if there is any support for what I'm looking for. I did some searching, and I didn't find anything of the sort, so I assume it's not possible. However, I wanted to ask before I gave up.
EDIT2: It appears that RPG Maker 2003 is a little closer to what I want, but I don't really want to buy another RPG Maker, especially when I have a newer version...
I got VXAce with the Humble Gamemaker's Bundle a couple years back. However, being more a coder, I never really got much use out of VXAce in particular. However, I recently decided to show my younger brother VXAxe, and he's been having a lot of fun playing around with it. Because of this, I'd like to make a little side project using VXAce so that I can learn the engine.
Since I've spent most of this summer writing oodles of code, I want to make this side project more art-focused. I'm not too good with pixel-art, though, so I thought I'd try developing the game with a very retro aesthetic. My goal is a pixelated, low-res game with just 4 colors.
But my initial sprites look all wrong in VXAce, since they're drawn in their true size. I would like to have some way to double the size that sprites are drawn at. Is there any way of easily doing this?
No, I'm not asking to increase the resolution. There is this nice script that seems to add support for slightly higher resolution (as well as some other bug fixes), but that's not what I'm looking for. I would rather be able to scale up the size that sprites are rendered so that it looks more retro. This would also go for tiles; they would render at twice the size, so only a fourth of the tiles could show on the screen at once. This would better mimic the small screens of systems like the GB.
If VXAce doesn't support sprite scaling, I could probably work around this limitation by splitting up characters into 4 objects that move together, but I don't even know if the engine can support this at a code level, and it seems like it would be really hacky and out of the scope of such a small project.
I could also mimic a low resolution by drawing my characters at 16x16. This isn't quite ideal, though...I'm pretty sure that a GB couldn't render that many tiles at once.
EDIT: I want to emphasize that, if there is a code-based solution, I don't need a detailed piece of code that does that. (Though that does help!) I specifically want to know if there is any support for what I'm looking for. I did some searching, and I didn't find anything of the sort, so I assume it's not possible. However, I wanted to ask before I gave up.
EDIT2: It appears that RPG Maker 2003 is a little closer to what I want, but I don't really want to buy another RPG Maker, especially when I have a newer version...
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