- Joined
- Apr 23, 2019
- Messages
- 696
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- First Language
- german
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- RMMZ
Hey all,
we like discussing about tropes. And saving the Element Crystals is a very old one. Actually it's a good excuse to let the player travel around the world for the next 5 to 10 hours, exploring different types of (RTP) caves and temples. Maybe this is the reason why so many developers at least had thought about this trope. I admit, I had. And my friends also had this idea. Because of these reasons.
Nevertheless, this story element is too cliched. Or isn't? It isn't dead, as in Marvel's Avengers they are searching the Infinity Stones - not Element Crystals but still the same. Probably it is okay, as in the end the bad guy has them.
So, why did I start this thread? Because I'm curious what other players think about it. And because I'm still thinking about using this one >_< I want the player to have freedom. Hiding Element crystals therefore sounds like an acceptable idea to motivate the player to explore my world. Commonly known alternatives are "Oh no, this reactor is protected by 3 shield generators around the continent, we must put them down" (Horizon Zero Dawn). Such sentences are already well known and maybe not well-appreciated by gamers so I hesitate continuing my storyline like this.
What are your thoughts?
we like discussing about tropes. And saving the Element Crystals is a very old one. Actually it's a good excuse to let the player travel around the world for the next 5 to 10 hours, exploring different types of (RTP) caves and temples. Maybe this is the reason why so many developers at least had thought about this trope. I admit, I had. And my friends also had this idea. Because of these reasons.
Nevertheless, this story element is too cliched. Or isn't? It isn't dead, as in Marvel's Avengers they are searching the Infinity Stones - not Element Crystals but still the same. Probably it is okay, as in the end the bad guy has them.
So, why did I start this thread? Because I'm curious what other players think about it. And because I'm still thinking about using this one >_< I want the player to have freedom. Hiding Element crystals therefore sounds like an acceptable idea to motivate the player to explore my world. Commonly known alternatives are "Oh no, this reactor is protected by 3 shield generators around the continent, we must put them down" (Horizon Zero Dawn). Such sentences are already well known and maybe not well-appreciated by gamers so I hesitate continuing my storyline like this.
What are your thoughts?