Is silence truly golden?

How should the Protagonist of Role-Playing-Games talk?


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Tigersong

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Quick question- how does this thread apply to RPG Maker? Obviously, the engine wasn't made with voice acting in mind, though you can do things like add dialog as a "sound effect".
 

Lunarea

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I don't think this thread is about voice-acting at all.

It refers to dialogue. Does the character you control have lines in the dialogue? Can you choose what they say? Or is everyone but the main character talking?
 

Tigersong

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Fair enough; I probably assumed that comments like "does the character really speak?" referred to voice acting.

I hope this isn't too much of a tangent; bear with me. One thing that can personally break immersion is never having other characters address "you" by name. Obviously it's hard to do in games like Skyrim, but on the other hand, Final Fantasy X's protagonist was named Tidus. Yet no one called him by name- why? In R.P.G Maker we have the ability to do that no matter what the player inputs.
 

Indrah

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Yeah, as everyone is already stating: depends entirely on the kind of game. Unless you give a very specific frame of game for the question it all boils down to bias and personal preference, and even then I've enjoyed both mute AND talktive chars. Context, yo~ We can each talk about our personal preference until the cows come home, but without a proper frame the question isn't going nowhere.
 

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