Is the "Game Over" screen a relic of times past?

whitesphere

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I like the idea of having a "Game Over" type of screen to clearly tell the player what happened.   Just going back to auto-reload wouldn't be clear, and might be confusing if the party is quickly TPK'd for some reason after a save.

But I also like the idea of having the screen show a plot-specific outcome rather than a generic "Game Over."

But I do think it's also good to go back to the load screen, in case the player wants to try from a different save file.

So all I'd change is the text on the Game Over screen.
 

Cosmicrider

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Horror gaming makes it still relevant especially with the creative ways to die. but its just a part of the asthetic, if you dont like it dont have one,
 

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