is the secret to success making 18+ content?

MetalKing11417

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Steam removed all "R18+" games in the regional store of China on Feb.11
You can't make it successful if your players can't buy your game.
Just something for your consideration.

Personally, I will not actively make R18+ content in my game.
But, I will provide mod support to a degree... (All the graphics assets can be "overwrite", and customized contents made by players can be added into my game, including scripts/maps/items...basically everything. It just lacks a user-friendly interface right now.)
After all, Skyrim was not an R18+ game...
Given the capricious nature of the CCP as well as cultural differences, I would suggest that unless you are actually in china, you should not pin all your hopes on the Chinese market to make a profit. It certainly won't hurt to market to them, but for all you know, one year, your game might be perfectly Okay on steam there, and the next it is booted off steam for reasons you do not truly comprehend.
 

orochi2k

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Given the capricious nature of the CCP as well as cultural differences, I would suggest that unless you are actually in china, you should not pin all your hopes on the Chinese market to make a profit. It certainly won't hurt to market to them, but for all you know, one year, your game might be perfectly Okay on steam there, and the next it is booted off steam for reasons you do not truly comprehend.
Not really. CCP considers Steam as a foreign platform working under WTO framework outside their jurisdiction. (Please do not get confused with Steam's regional store of China and the infamous "Steamchina", "Steamchina" is Perfect World's copycat project of Steam which is under full jurisdiction of CCP while "Steam's regional store of China" is still under the international/USA jurisdiction outside of China.)
Thus, there is currently no direct interference to Steam from CCP officially.
You can even buy Mortal Kombat at Steam's regional store in China.

As it's outside CCP's jurisdictions with little censorship. Players in China prefer Steam over local game stores. Thus, the Chinese player population is the 2nd biggest player group by region on Steam(only slightly behind the US.) Some game becomes the top Steam games by just conquering this group of players. (Yes...a certain immortal tale game.)


However, r18 content/ideologically anti-communism content/anti-ccp content are removed.
That is mostly because Valve does not want to be "Great Firewall"ed by CCP. It's self-censorship just like Hollywood.
(But, You can still throw in as much tomato juice in your game as you like. Your game is not going to be taken off just because it's full of violence/blood/gore, common sense still applies, don't do it too exaggerated. Even you can't put anti-CCP content, you can still put in anti-North Korea or anti-Soviet content as long as no CCP leadership makes an appearance in your game. None of their flags appear.)

Thus, it's quite profitable. It's profitable enough for Steam as an entire platform to even start self-censorship... They are afraid of losing it...

Fun fact: Culturally speaking. Players in China really really really really really really like r18 content on Steam as they can hardly get any from elsewhere. (Websites like pornhub are blocked by the Great Firewall.) They will even fake a Russian or Argentine ID (Previously, they also go to Hong Kong. But, some terrible things happened recently.) to jump into another region just to buy those games...(But, only a few of them can do it successfully.)

It really pisses me off that "GunSoul Girl" can be a top-seller in China. :kaoangry:
(It's not taken off as it has some self-censorship. But, even with that, players in China still buy it...a lot..)
 
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Stimulantfound

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I can compete with Kagura Games, and you can too. Kagura Games is a publisher. You could probably work with them if your project is of a certain quality.

I'm not going to name names, but for the record, I have played some of the games currently available on their site, and I'm not concerned . . . I'm putting it nicely . . .

Consistency, good game design, and polish can do a lot for your project. You can always create erotic content separately, it doesn't have to be crudely inserted on top of the included resources designed with a lower age rating in mind, and expected to mesh well . . . :rolleyes:
 
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AeroPergold

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The secret to success in my mind at least, is innovation. Want to make an 18+ game? Look at the competition and see what they're doing. If they do a crap job at it, simply making a product with greater quality will get the job done. But if you think you can not only bump up quality but also try something the competition has has not, then do it.

Its not what a 18+ game is, its what you do with it that will bring you success.\

EDIT: Say to your self "What would Jack Tramiel do?"
 

joepmeloen

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I have an opt in option to allow adult content to be seen. This inclused some side quests like sniffing some chopped up shells in a bar, some casino games, gambling, swearing, bath scene and shower scenes, stealing bikini's from girls etc. So I think it is a good way to let both audience play a game.
Also all naked bodies are blurred when the adult content is turned off.
 

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