- Joined
- Jan 18, 2014
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due to some happenings that have been going on lately, I'm now working on the theory that I not only can read code, but I know more then enough to code script from scratch(minus battle systems, I could never understand that crap, and It's a custom version of algebra 2, that only the code recognizes as actually being math), It's just between having no confidence with such, combined with not knowing what scenes, and all the key words/objects already recognized by RGSS3/RM are.
I know there's a pretty good topic that lists all the proc calls for the event commands, but I'm not aware of any list of scenes or objects in general(granted worse comes to worse, It's easy enough to define new objects, but if pretty much the same object is already recognized, it seems silly to create it all from scratch, just because you can't pull the master library from the top of your head, not to mention the more unnecessary things you code, the higher the odds there will be errors) that the default RM code recognizes, so does anyone know of such lists?
I know there's a pretty good topic that lists all the proc calls for the event commands, but I'm not aware of any list of scenes or objects in general(granted worse comes to worse, It's easy enough to define new objects, but if pretty much the same object is already recognized, it seems silly to create it all from scratch, just because you can't pull the master library from the top of your head, not to mention the more unnecessary things you code, the higher the odds there will be errors) that the default RM code recognizes, so does anyone know of such lists?
