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due to some happenings that have been going on lately, I'm now working on the theory that I not only can read code, but I know more then enough to code script from scratch(minus battle systems, I could never understand that crap, and It's a custom version of algebra 2, that only the code recognizes as actually being math), It's just between having no confidence with such, combined with not knowing what scenes, and all the key words/objects already recognized by RGSS3/RM are.

I know there's a pretty good topic that lists all the proc calls for the event commands, but I'm not aware of any list of scenes or objects in general(granted worse comes to worse, It's easy enough to define new objects, but if pretty much the same object is already recognized, it seems silly to create it all from scratch, just because you can't pull the master library from the top of your head, not to mention the more unnecessary things you code, the higher the odds there will be errors) that the default RM code recognizes, so does anyone know of such lists?

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
time for a new avatar :)

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