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Hello! Sorry if I make any mistakes by posting this here, I just created my account today to ask this question.
I am currently working on making a open world game on RPG maker MV, and was wondering if there was a way to connect several maps together to create a seamless transition between areas?? I guess the best example would be similar to Legend of Zelda.
I noticed that Himeworks had done a connected map script for RPG maker, but it isn't available for MV. Has anyone else done a plugin similar to that for this version of the program?
If not, I was wondering if it was possible to do a transfer player to one map to another using regions, but doing so isn't too clear to me, how could we move them from one edge to the next while making sure that they land on the right position in the region? My alternative is to go and create an event for each tile of the map's side to transfer the player as soon as they step on it, but I've hear that too many events can cause lags. Given the fact I plan on adding plenty events to the different maps (notably a hunting mechanic), I was hoping a less bug-inducing alternative way of stitching these maps could be found.
I am currently working on making a open world game on RPG maker MV, and was wondering if there was a way to connect several maps together to create a seamless transition between areas?? I guess the best example would be similar to Legend of Zelda.
I noticed that Himeworks had done a connected map script for RPG maker, but it isn't available for MV. Has anyone else done a plugin similar to that for this version of the program?
If not, I was wondering if it was possible to do a transfer player to one map to another using regions, but doing so isn't too clear to me, how could we move them from one edge to the next while making sure that they land on the right position in the region? My alternative is to go and create an event for each tile of the map's side to transfer the player as soon as they step on it, but I've hear that too many events can cause lags. Given the fact I plan on adding plenty events to the different maps (notably a hunting mechanic), I was hoping a less bug-inducing alternative way of stitching these maps could be found.