RMMZ Is there a plugin that allows you to run common events in combat for RPG Maker MZ?

Azihayya

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I'm trying to expedite the design flow of the game by having a game over the instant when the main character dies. I could just have the game over after combat, but I want to provide that extra clarity for players, to just know... The game ends when the main character dies. It's a permadeath game, and you can resurrect other characters in order to revive the game's progress, on a limited basis; but it just doesn't feel right to have the other characters pick the game up when it's supposed to be about the main character.
 

2DMike

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VisuStella Battle Core allows this. You can use tags for timing (before turn etc) then use script to call the common event.

Edit: sorry, I should add I'm not sure if your scenario will work as described but certainly that is a way to have common events run during battle.
 

ATT_Turan

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You don't need a plugin for this, just use a troop event. Set the condition to Actor whichever's HP <= 0, and it can call the common event via the event commands.
 
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VisuStella Battle Core allows this. You can use tags for timing (before turn etc) then use script to call the common event.

Edit: sorry, I should add I'm not sure if your scenario will work as described but certainly that is a way to have common events run during battle.
I wonder if this plugin would also work for a couple things I want to do in my game.

One is to have certain characters transform into a different form in battle. This form will last a few turns. I created a common event for this, and added it to a skill that requires max TP. Unfortunately, my common event will not play when I use the skill. Looking on the bright side, I figured out how to make a skill that the player can use to temporarily transform enemies (e.g. transforming an enemy into a rock prevents it from moving, but also raises its defense.)

The other is to have dialogue accompany critical hits, and each character has its own critical hit dialogue. I created a common event for each character that allows them to do this, and like before, I added it to a skill as an effect. Alas, the common event does not play.

It's possible I didn't set it up correctly, though I'm starting to wonder if adding common events to skills just doesn’t work well in general.
 

Shaz

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I've moved this thread to Plugin Requests. Thank you.

 

Azihayya

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Hmm... I haven't figured out how this would work... I know the tags you're referring to, but I wouldn't know where to put them--and if they serve to call a common event, that implies I would need to plant the code into every troop scene. In the end, it might be doable to do this with every troop event, but I might run into a reason at some point not to.

I tried this plugin: https://rpgmaker.net/engines/rmmz/utilities/247/
and this works. You just have to make sure it has the right name.
 
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