RMMV Is there a quick skill formula for mv?

DragonVoxSolar

Villager
Member
Joined
Jul 19, 2020
Messages
7
Reaction score
0
First Language
English
Primarily Uses
RMMV
Hello.
I used rpg maker vx ace for a while and used the quick setting option for the skill formula. i have gotten mv now and used it for a while but they got rid of the quick setting for it. i will list the pic below


Would anyone know a plugin or something to add this?
Capture9.PNGCapture8.PNG
 

Tiamat-86

old jrpg gamer
Veteran
Joined
Dec 5, 2017
Messages
523
Reaction score
202
First Language
english
Primarily Uses
RMMV
doesnt exist. from my understanding though vx ace had limited space for the formulas while MV can have VERY long formulas in comparison.
link here i always use for copy/paste.

1 of the classes i was testing out before had a crazy long formula with 5 if statements checking for states to determine the formula it would use. it was basically a melee class that could spam this 1 attack skill to gain a new state on the user each use and after the 6th consecutive use it unlocked a limit break type of skill.
apparently a formula that long would have had to been broken up into multiple different skills in vx.

edit: apparently it was 100 character limit for formulas in ace while MV has "no limit"
copy/paste and editing will be your new friend for common formulas.
 
Last edited:

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
30,999
Reaction score
7,480
First Language
German
Primarily Uses
RMMV
this requires a change to the editor, and no plugin can change the editor.
however there is one topic where someone asked for suggestion to improve the editor UI - I think it was @DoubleX ???
 

Wavelength

MSD Strong
Global Mod
Joined
Jul 22, 2014
Messages
5,546
Reaction score
5,004
First Language
English
Primarily Uses
RMVXA
To be honest, Quick Skill Formula was a trap more than it was helpful. Learn how each lever you can pull in the formulas affects the way that gameplay pans out, and then build your own formula from whole cloth. If possible, make most formulas exactly the same as each other (perhaps subbing out ATK/DEF for MAT/MDF where appropriate) - this not only makes the process a lot quicker, but it also means that your player will have a little more clarity over why (and when) some skills are doing more damage than others.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Here's the title-screen for the game I'm working on: :LZSgrin:
Oh man I've been struggling with event spawners and Qmovement compatibility for quite a while- went as far as to use a tool just to pick crops :kaocry: but Ritter got their spawner to work with Qmove and I'm screeing! It's still in testing period but just- the feeling of getting over a large gameplay hurdle is a HUGE relief, I'm so thankful to Ritter! It's a cheap paid plugin but totally worth it!
Welp, I just finished my favorite part of RPG making which is creating skills, now onto the tasks I like less so the motivation is lower. At least I'll get to create new ones while designing enemies!
New to MV... Awesome forum, cheers everyone.

Forum statistics

Threads
104,653
Messages
1,007,877
Members
136,143
Latest member
idotine
Top