RMMV Is there a quick skill formula for mv?

DragonVoxSolar

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Hello.
I used rpg maker vx ace for a while and used the quick setting option for the skill formula. i have gotten mv now and used it for a while but they got rid of the quick setting for it. i will list the pic below


Would anyone know a plugin or something to add this?
Capture9.PNGCapture8.PNG
 

Tiamat-86

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doesnt exist. from my understanding though vx ace had limited space for the formulas while MV can have VERY long formulas in comparison.
link here i always use for copy/paste.

1 of the classes i was testing out before had a crazy long formula with 5 if statements checking for states to determine the formula it would use. it was basically a melee class that could spam this 1 attack skill to gain a new state on the user each use and after the 6th consecutive use it unlocked a limit break type of skill.
apparently a formula that long would have had to been broken up into multiple different skills in vx.

edit: apparently it was 100 character limit for formulas in ace while MV has "no limit"
copy/paste and editing will be your new friend for common formulas.
 
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Andar

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this requires a change to the editor, and no plugin can change the editor.
however there is one topic where someone asked for suggestion to improve the editor UI - I think it was @DoubleX ???
 

Wavelength

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To be honest, Quick Skill Formula was a trap more than it was helpful. Learn how each lever you can pull in the formulas affects the way that gameplay pans out, and then build your own formula from whole cloth. If possible, make most formulas exactly the same as each other (perhaps subbing out ATK/DEF for MAT/MDF where appropriate) - this not only makes the process a lot quicker, but it also means that your player will have a little more clarity over why (and when) some skills are doing more damage than others.
 

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