- Joined
- Aug 5, 2017
- Messages
- 9
- Reaction score
- 5
- First Language
- English
- Primarily Uses
- RMMV
I've been using Yanflys battle sequences and one problem that has appeared for me (and a few other people) is trying to position the user based on the targets position, mainly further away than the standard choices. I've managed to figure out a workaround this problem but I can't execute it without one thing. So the one thing that I need to know is if there are script calls to find the position of a targeted enemies sprite on screen during a battle. If anyone knows what the script calls are that would be fantastic.
Edit:
Okay, I have made some progress on this.
Based on what I have found, I can use $gameTroop.members. But now I am stuck at a brick wall. According to RPG Maker MV help file, one of the properties is the x and y coordinates of enemies, the problem is where do I put x or y in the string of code?
Here's a link to the page: https://rmmv.neocities.org/page/03_58.html
Edit:
Okay, I have made some progress on this.
Based on what I have found, I can use $gameTroop.members. But now I am stuck at a brick wall. According to RPG Maker MV help file, one of the properties is the x and y coordinates of enemies, the problem is where do I put x or y in the string of code?
Here's a link to the page: https://rmmv.neocities.org/page/03_58.html
Last edited:

