The current handling of the caterpillar for actors gives each actor a width of 32 pixels as a distance to previous and later party members.
This works with all actors sprites that have a width of 32 pixels (the height doesn't matter because is automatically by overlap).
If you try to use a larger sprite for an actor, the fact that sprites are displayed centered bottom results in an overlap of the actor sprites when walking in caterpillar on map - see example pictures from HF below.
Is there a script that places an empty distance between actors for those cases where the actor is declared to need more space for the sprite?
If not, would it be difficult to make such a script?
This will influence the race options I'll have for the actors in my planning - I could use races like centaur or naga only if that distance can be fixed somehow.
View attachment 8748
View attachment 8749
This works with all actors sprites that have a width of 32 pixels (the height doesn't matter because is automatically by overlap).
If you try to use a larger sprite for an actor, the fact that sprites are displayed centered bottom results in an overlap of the actor sprites when walking in caterpillar on map - see example pictures from HF below.
Is there a script that places an empty distance between actors for those cases where the actor is declared to need more space for the sprite?
If not, would it be difficult to make such a script?
This will influence the race options I'll have for the actors in my planning - I could use races like centaur or naga only if that distance can be fixed somehow.
View attachment 8748
View attachment 8749
