QueenTeaYT

Veteran
Veteran
Joined
Nov 8, 2019
Messages
45
Reaction score
11
First Language
English
Primarily Uses
RMVXA
I'm using another script (this one: https://rpgmaker.net/scripts/603/ ) that gives "items, save, title" option, but I wanna have a "load" option too so they player doesn't have to relaunch the game to load.

If there's a better character menu then I'm okay with scrapping the other script to use it.
 

tale

Volunteer
Veteran
Joined
Dec 16, 2016
Messages
812
Reaction score
1,407
First Language
English
Primarily Uses
N/A
For non-combat menu script from rpgmaker.net,
Under **CONFIGURATION**: set - "SHOW_LOAD = false" to "SHOW_LOAD = true"

If you used Pastebin version of the script-
Under configuration add-
Code:
['Load', :load],

Example:
['Items', :item],
['Status', :status],
['Save', :save],
['Load', :load],
['Exit', :shutdown],
 
Last edited:

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
22,305
Reaction score
11,735
First Language
English
Primarily Uses
RMVXA
[move]RGSS3 Script Requests[/move]
 

QueenTeaYT

Veteran
Veteran
Joined
Nov 8, 2019
Messages
45
Reaction score
11
First Language
English
Primarily Uses
RMVXA
I added it under configuration but it didn't work! :( I tried to add the other hidden options like "weapons" and "quest log" but those didn't work either. I'm using the pastebin version.

Should I send a pastebin of the script I have in case something else is amiss?

EDIT: I made it ().
 
Last edited:

tale

Volunteer
Veteran
Joined
Dec 16, 2016
Messages
812
Reaction score
1,407
First Language
English
Primarily Uses
N/A
I copied the script that you sent in pastebin and tried it on a project.

8WvzJ1A.png


Could you list the scripts that you used under ▼ Materials of Script Editor?
 
Last edited:

QueenTeaYT

Veteran
Veteran
Joined
Nov 8, 2019
Messages
45
Reaction score
11
First Language
English
Primarily Uses
RMVXA
I copied the script that you sent in pastebin and tried it on a project.

8WvzJ1A.png


Could you list the scripts that you used under ▼ Materials of Script Editor?

I found the problem-- I had an extra copy of the script below the changed one for some reason and once I removed it, the menu worked just fine. I wouldn't have found it without your help and advice, so thank you!

(Although, when I click on "quest log" in-game it crashes, I don't know if that's related to anything though.)
 

tale

Volunteer
Veteran
Joined
Dec 16, 2016
Messages
812
Reaction score
1,407
First Language
English
Primarily Uses
N/A
For "quest log" to work, you need quest log script. (depending on script instructions) Anyway, glad to help!
 

Latest Threads

Latest Posts

Latest Profile Posts

Hey everyone! No Studio Blue RPG Maker Critiques Stream today! But you can always check the playlist for old streams you've missed!

I ran out of paper sheets to draw, so I guess I'm forced to do digital for a while now...
x778xt8.jpg

Still haven0t found a colouring style that I like :kaoswt:
woods.pngshop.jpgboss.jpgRoom.png

Mapping is becoming so much easier!
FirestormNeos wrote on Neikoku's profile.
the cat in your profile picture is adorable
Are the default-size "chibi" sprites really a bad thing for a project? I'm not planning to sell my game anyway but I was wondering if they were as hated as some videos seem to claim...

Forum statistics

Threads
111,433
Messages
1,061,098
Members
144,803
Latest member
NoWareCo
Top