I'm using another script (this one: https://rpgmaker.net/scripts/603/ ) that gives "items, save, title" option, but I wanna have a "load" option too so they player doesn't have to relaunch the game to load. If there's a better character menu then I'm okay with scrapping the other script to use it.
For non-combat menu script from rpgmaker.net, Under **CONFIGURATION**: set - "SHOW_LOAD = false" to "SHOW_LOAD = true" If you used Pastebin version of the script- Under configuration add- Code: ['Load', :load], Example: ['Items', :item], ['Status', :status], ['Save', :save], ['Load', :load], ['Exit', :shutdown],
I've moved this thread to RGSS3 Script Requests. Please be sure to post your threads in the correct forum next time. Thank you.
I added it under configuration but it didn't work! I tried to add the other hidden options like "weapons" and "quest log" but those didn't work either. I'm using the pastebin version. Should I send a pastebin of the script I have in case something else is amiss? EDIT: I made it ().
I copied the script that you sent in pastebin and tried it on a project. Could you list the scripts that you used under ▼ Materials of Script Editor?
I found the problem-- I had an extra copy of the script below the changed one for some reason and once I removed it, the menu worked just fine. I wouldn't have found it without your help and advice, so thank you! (Although, when I click on "quest log" in-game it crashes, I don't know if that's related to anything though.)
For "quest log" to work, you need quest log script. (depending on script instructions) Anyway, glad to help!