QueenTeaYT

Veteran
Veteran
Joined
Nov 8, 2019
Messages
45
Reaction score
11
First Language
English
Primarily Uses
RMVXA
I'm using another script (this one: https://rpgmaker.net/scripts/603/ ) that gives "items, save, title" option, but I wanna have a "load" option too so they player doesn't have to relaunch the game to load.

If there's a better character menu then I'm okay with scrapping the other script to use it.
 

tale

Volunteer
Veteran
Joined
Dec 16, 2016
Messages
812
Reaction score
1,407
First Language
English
Primarily Uses
N/A
For non-combat menu script from rpgmaker.net,
Under **CONFIGURATION**: set - "SHOW_LOAD = false" to "SHOW_LOAD = true"

If you used Pastebin version of the script-
Under configuration add-
Code:
['Load', :load],

Example:
['Items', :item],
['Status', :status],
['Save', :save],
['Load', :load],
['Exit', :shutdown],
 
Last edited:

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
22,305
Reaction score
11,735
First Language
English
Primarily Uses
RMVXA
[move]RGSS3 Script Requests[/move]
 

QueenTeaYT

Veteran
Veteran
Joined
Nov 8, 2019
Messages
45
Reaction score
11
First Language
English
Primarily Uses
RMVXA
I added it under configuration but it didn't work! :( I tried to add the other hidden options like "weapons" and "quest log" but those didn't work either. I'm using the pastebin version.

Should I send a pastebin of the script I have in case something else is amiss?

EDIT: I made it ().
 
Last edited:

tale

Volunteer
Veteran
Joined
Dec 16, 2016
Messages
812
Reaction score
1,407
First Language
English
Primarily Uses
N/A
I copied the script that you sent in pastebin and tried it on a project.

8WvzJ1A.png


Could you list the scripts that you used under ▼ Materials of Script Editor?
 
Last edited:

QueenTeaYT

Veteran
Veteran
Joined
Nov 8, 2019
Messages
45
Reaction score
11
First Language
English
Primarily Uses
RMVXA
I copied the script that you sent in pastebin and tried it on a project.

8WvzJ1A.png


Could you list the scripts that you used under ▼ Materials of Script Editor?

I found the problem-- I had an extra copy of the script below the changed one for some reason and once I removed it, the menu worked just fine. I wouldn't have found it without your help and advice, so thank you!

(Although, when I click on "quest log" in-game it crashes, I don't know if that's related to anything though.)
 

tale

Volunteer
Veteran
Joined
Dec 16, 2016
Messages
812
Reaction score
1,407
First Language
English
Primarily Uses
N/A
For "quest log" to work, you need quest log script. (depending on script instructions) Anyway, glad to help!
 

Latest Threads

Latest Posts

Latest Profile Posts

After gathering, sorting out & reconsidering hundreds of enemy battlers over the last two das, finally my favorite part begins: Inventing names and lore for them all :D
I'm running a sale for Learn RPG Maker MV on Itch.io, can I compete with NSFW games earning goals?
Another Friday and another Zoom call that could have been an email. Working from home is awesome.
Finished with the semester; finally have some time to play around with MV :kaopride:
Started work on the fishing Mini-Game

Forum statistics

Threads
111,366
Messages
1,060,520
Members
144,694
Latest member
Azel2
Top