QueenTeaYT

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I'm using another script (this one: https://rpgmaker.net/scripts/603/ ) that gives "items, save, title" option, but I wanna have a "load" option too so they player doesn't have to relaunch the game to load.

If there's a better character menu then I'm okay with scrapping the other script to use it.
 

tale

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For non-combat menu script from rpgmaker.net,
Under **CONFIGURATION**: set - "SHOW_LOAD = false" to "SHOW_LOAD = true"

If you used Pastebin version of the script-
Under configuration add-
Code:
['Load', :load],

Example:
['Items', :item],
['Status', :status],
['Save', :save],
['Load', :load],
['Exit', :shutdown],
 
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Kes

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[move]RGSS3 Script Requests[/move]
 

QueenTeaYT

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I added it under configuration but it didn't work! :( I tried to add the other hidden options like "weapons" and "quest log" but those didn't work either. I'm using the pastebin version.

Should I send a pastebin of the script I have in case something else is amiss?

EDIT: I made it ().
 
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tale

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I copied the script that you sent in pastebin and tried it on a project.

8WvzJ1A.png


Could you list the scripts that you used under ▼ Materials of Script Editor?
 
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QueenTeaYT

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I copied the script that you sent in pastebin and tried it on a project.

8WvzJ1A.png


Could you list the scripts that you used under ▼ Materials of Script Editor?

I found the problem-- I had an extra copy of the script below the changed one for some reason and once I removed it, the menu worked just fine. I wouldn't have found it without your help and advice, so thank you!

(Although, when I click on "quest log" in-game it crashes, I don't know if that's related to anything though.)
 

tale

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For "quest log" to work, you need quest log script. (depending on script instructions) Anyway, glad to help!
 

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