Is there a skill cooldown pluguin effective on enemies?

YajuuSenpai

Villager
Member
Joined
Sep 28, 2015
Messages
5
Reaction score
0
First Language
English
Primarily Uses
N/A
I 've tried the pluguin YEP_X_Skillcooldowns(below YEP_skillcore), but it seems that it only has an effect on actors.Anyone knows if I made something wrong or if there's another similar pluguin effective on enemies?
 

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
23,359
Reaction score
12,994
First Language
English
Primarily Uses
RMMZ
It's for actors.
Could you explain a bit more why you want to give enemies a specific cooldown? The reason I ask is that you determine their attack patterns, so if you don't want them to use UltimateAnnihilation again for 4 turns, then that is how you set it. So I'm unclear why you need a plugin on top of that.
 

YajuuSenpai

Villager
Member
Joined
Sep 28, 2015
Messages
5
Reaction score
0
First Language
English
Primarily Uses
N/A
It's for actors.
Could you explain a bit more why you want to give enemies a specific cooldown? The reason I ask is that you determine their attack patterns, so if you don't want them to use UltimateAnnihilation again for 4 turns, then that is how you set it. So I'm unclear why you need a plugin on top of that.
Thanks for reply, I 've thought about it, though, I was just wondering if I could make the skills casted randomly(and then have a cooldown) rather than casted in certain turns. Well...since it' s a minutia , it doesn't matter if there's really not a way:rswt
 

bgillisp

Global Moderators
Global Mod
Joined
Jul 2, 2014
Messages
14,447
Reaction score
15,725
First Language
English
Primarily Uses
RMVXA
Huh...in ACE the cooldown also works on enemies. I use it to prevent an enemy from using a certain powerful skill 2x on the same turn if they can go twice. Are you sure it isn't working with the MV one? How have you tested it?
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
37,942
Reaction score
10,523
First Language
German
Primarily Uses
RMMV
The easiest way to handle random skill cooldown on enemy patterns is to use Staates that are set to vanish after given number of turns and use them to condition skills in the patterns.
However, if you do that you need to inverse your logic and program the pattern accordingly.

That requires a minimum knowledge about logic sequences to design.
 

Latest Threads

Latest Profile Posts

Someday, I hope they make a game where 95% of the animation budget went to turning valves and opening door animations, leaving every other animation looking like a CDI zelda cutscene.
programming at 12 years old: "I love how it works!"
programming at 18: "I love that it works."
programming at 25: "I love why it works."
programming at 30: "I love when it works."
programming at 50: "How did this work?"
Why can't I insert picture in this profile post? Only insert image -> by URL. No option to upload from my pc?
Trying out a new Battle Ui.
BattleUI.png
And.... I couldn't help myself. I linked my card game Lore and Concepts back to my RPG Maker game and made them take place in the same universe. I think that means I need to get back to work on my RPG Maker Game. There's obviously a story here my brain wants to tell.

Forum statistics

Threads
129,758
Messages
1,204,887
Members
170,846
Latest member
suball
Top