I know there's no standard trigger for this (unfortunately, there really should be), but I'm wondering i there is some solution to it besides making a new custom plugin (I don't have the skills to do that). If one already exists that I have missed, please do tell.
Otherwise, is there maybe some kind of script command or anything that could be used in what I want to do, which is:
For the player to be able to push certain objects onto enemy on-map sprites and have them take damage/destroy them.
If it was just one object the player could push and one enemy, I could simply do the rather tedious solution of tracking both event's x and y position and see if they overlap. But I can't do that for a large dungeon with several monsters and several objects to be used by the player. Or well, I guess I technically could but... you know, that would be kind of painful to execute.
(just to be clear, the "push the object" part is not what I'm asking about. I'm asking about how to trigger the collission between the enemy sprite and object being pushed).
Otherwise, is there maybe some kind of script command or anything that could be used in what I want to do, which is:
For the player to be able to push certain objects onto enemy on-map sprites and have them take damage/destroy them.
If it was just one object the player could push and one enemy, I could simply do the rather tedious solution of tracking both event's x and y position and see if they overlap. But I can't do that for a large dungeon with several monsters and several objects to be used by the player. Or well, I guess I technically could but... you know, that would be kind of painful to execute.
(just to be clear, the "push the object" part is not what I'm asking about. I'm asking about how to trigger the collission between the enemy sprite and object being pushed).



