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This happened with MV as well. Intermittently (though more often than not), after exiting a game in test play, an nwjs process is left behind that uses up all my CPU cycles. Has anyone else experienced this or found a solution to it?
I used to think it was to do with closing it via the "X" button in the menu bar rather than exiting the game via menu, but it happens even if I go the menu route.

I used to think it was to do with closing it via the "X" button in the menu bar rather than exiting the game via menu, but it happens even if I go the menu route.