- Joined
- Mar 14, 2020
- Messages
- 49
- Reaction score
- 38
- First Language
- chinese
- Primarily Uses
- RMMV
1. the tileset can be set in mv database for passable setting and can be used to draw map in mv, which mean it needs to be in mv defined scale.
2. when run the game, it will play more than 3 frames animation
Is there any plugin that can do this?
Otherwise I have to write this plugin myself, but I am game maker not plugin maker.
Since tileset in mv editor must be 3 frames, the ideal plugin should find its corresponding tileset which contains complete animation and replace the original one in runtime.
Btw, parallax map is not a solution in my case because I used a seamless map transfer plugin (you can find it here) which does not handle parallax and also I need to do extra work for passable setting.
Thanks for any help.
2. when run the game, it will play more than 3 frames animation
Is there any plugin that can do this?
Otherwise I have to write this plugin myself, but I am game maker not plugin maker.
Since tileset in mv editor must be 3 frames, the ideal plugin should find its corresponding tileset which contains complete animation and replace the original one in runtime.
Btw, parallax map is not a solution in my case because I used a seamless map transfer plugin (you can find it here) which does not handle parallax and also I need to do extra work for passable setting.
Thanks for any help.

