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I just recently got Aseprite to make my custom sprites. But, I don´t know how to put them together in a sprite sheet and keep the true 16-bit feeling in it. without scaling or extending the pixel-count do to scaling. any help or website will be appreciated.
Note: if there is a post with this information I did not find it. sorry if there is any inconvenience.
 

belatucadrus

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Excuse me but...

What exactly is a 16-bit sprite? :kaoswt2: (edit: oh, silly me, obviously I know what you mean ^^')

Anyway if this can help you, you can add a '$' in front of the name of your sprite file.

e.g : your file is mySprite.png -> change it to $mySprite.png

The format of a standard sprite sheet is 3 frames, 4 directions. then it's a 3x4 sheets with cells equally sized (meaning that the width is logically divisible by 3, and the height by 4)
 
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Excuse me but...

What exactly is a 16-bit sprite? :kaoswt2: (edit: oh, silly me, obviously I know what you mean ^^')

Anyway if this can help you, you can add a '$' in front of the name of your sprite file.

e.g : your file is mySprite.png -> change it to $mySprite.png

The format of a standard sprite sheet is 3 frames, 4 directions. then it's a 3x4 sheets with cells equally sized (meaning that the width is logically divisible by 3, and the height by 4)
I know the style of a 16 bit is different from a 8 bit one but what I mean I want to make simple and classic sprites that are 8x8 and 16x16 but RPG maker can only accept 48x48 by default I want to do them smaller without doing the scaling if I have to do scaling and I do not have other options I will do it.
 

belatucadrus

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hmm

Besides with parallax mapping I don't think you'll be able to do it. RPG Maker indeed only takes tilesets that are 48x48px of size.

As for characters, they can be of any size.
 

glaphen

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Thank you so much!
 

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