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I've suddenly become interested in shifting objects so they are "up against walls", leading to a much less blocky map design. It looks great when I tested it by editing the tilesets (shifted all cupboards, beds, etc. up 24px), and I even found a plugin that will do this without having to edit the tiles (Shaz' Terrain Tags).

However, it's all for nought if the player maintains a distance from the walls where there are *no* objects. I'm hoping there's a plugin or script somewhere that can be used to fix/bypass this... say, similar to TerrainTags but that will let a player walk on a "wall" up to a certain point if that tile is marked. I've tried both OC Ram's Passages and and OrangeRegionCollisions, but while both almost allow what I want, they don't stop the player short of the wall edge. Presumably, the issue is that RPG Maker MV only allows the player to move in single-tile "blocks"... so perhaps the answer is with changing player movement instead?

Where I want to be able to walk (but not on the actual wall or furniture):
wanttowalkhere.PNG
Achieved the screenshot using Hudell's SuperOrangeMovement plugin, but it isn't a solution as it allows walking on the furniture too.

Hope that makes sense!

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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