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I want to produce an audit of my game.

Essentially, what I want to know is how many assets it uses - how many tile sprites, character sprites, music tracks, SFX...

Some of these things are easy. Like, for Pictures, I can just count the pictures in the folder. But the tiles in particular are problematic, because I can't just count the tilesets I use - because like everyone, I probably only use maybe 20% of a tileset in a given map.

What I'm trying to calculate are the number of tiled assets I'd need if I was going to remake all my visuals, so I don't need a totally accurate list, just a ballpark.

I could count manually, or similar, but as this will take a while, before I do that... Has anyone here ever done this? Is there an easy way?

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
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one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
time for a new avatar :)

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