- Joined
- Oct 6, 2015
- Messages
- 22
- Reaction score
- 4
- First Language
- English
- Primarily Uses
I've played around with a number of work arounds but I'm specifically wanting a character to be able to activate a state where they substitute Physical Damage to their HP with damage to their MP. Ideally taking a scaled down or set amount of MP damage per hit.
Any help is very much appreciated.
Any help is very much appreciated.

