- Joined
- Mar 28, 2014
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- 540
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- RMMV
I've looked through a few plugins such as Yanfly's Action Sequence 2 that allows one to add to TP, but I was wondering if there was a way to outright "damage" someone's TP like you would HP or MP... Like I have it where I'd want certain attacks to fill it up more than others but I don't see anything that just let's me write a damage formula but use it against TP. OR... if someone know's how to have the action sequence only add TP if the hit actually lands, that'd be helpful. I'm unfortunately not sure what I'd need to have things only happen on hit confirms. actually...
Would the <Custom React> from Yanfly's Buff and States Core be useful here? that specifically seems to have effect's only occur if the action connects.
Would the <Custom React> from Yanfly's Buff and States Core be useful here? that specifically seems to have effect's only occur if the action connects.