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I would like to add a very specific event that only occurs after the player of my game has actually saved their progress. 


Is there a way to capture the fact that the player just saved the game?


I need to set the value of a certain variable to 1 if the player just saved the game, so that I can use that variable to fire an event.


But all of that hinges on being able to detect when the player actually saved the game. 


I know there is a way to force the save screen to open, but there is no way to actually force the player to save the game if they accidentally click out of it. 


Because of that, I need to detect when they actually saved the game, and then use that successful save to trigger an event. 


If its possible to do that, and anyone knows how or could advise me on how I might approach it, that would be greatly appreciated.

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