Is there a way to disable user input during dialogue?

Archlvt

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Hello,

I'm having a bit of trouble with something that's honestly probably incredibly simple. I would like to temporarily take control AWAY from the user while dialogue boxes automatically come and go. Yes, I'm aware you can use \| and \^ in order to automate the message window, but the problem is that if a user hits confirm, it will finish the dialogue early. I would like to completely remove the user's ability to skip or speed up the dialogue as it is part of a cutscene where multiple characters are walking and talking.

The cutscene plays out beautifully as is, provided the player doesn't touch anything when it's playing.

I am using YEP MessageCore, AutopauseatPunctuation, YED Wordwrap, and GALV MessageSoundEffects.

**Edit** I did just notice that GALV MessageSoundEffects is what allows the user to skip dialogue entirely rather than just speeding it up, but I really don't want to give up such a big part of the game for one cutscene. I'm hoping someone with experience in these plugins knows a way around this.
 

Shaz

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Are you sure it's that plugin? I don't see anything in the code that tells it to skip the rest of the message.
 

Archlvt

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Are you sure it's that plugin? I don't see anything in the code that tells it to skip the rest of the message.
100%. Enabling it lets me skip the dialogue before it even finished displaying, while without it all I can do is speed up the message. But even without it, I don't want the player to be able to even speed up the message in this case.
 

MushroomCake28

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Not sure if your current plugins can accomplish that so I'm moving this thread to Plugin Support for now.

Moved to Javascript/Plugin Support

 

Kuro DCupu

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Alternatively there's a tricky way to achieve the same effect without using plugin, although it's a bit clunky.
Here, I have a tutorial that allow you to make a skippable event.

The only problem with it is just when dealing with message window it still has to wait for the last window message to finish. Unless you found a way to forcefully close a window message, my skippable event will be perfect.
 

Archlvt

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