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Hello,

I'm having a bit of trouble with something that's honestly probably incredibly simple. I would like to temporarily take control AWAY from the user while dialogue boxes automatically come and go. Yes, I'm aware you can use \| and \^ in order to automate the message window, but the problem is that if a user hits confirm, it will finish the dialogue early. I would like to completely remove the user's ability to skip or speed up the dialogue as it is part of a cutscene where multiple characters are walking and talking.

The cutscene plays out beautifully as is, provided the player doesn't touch anything when it's playing.

I am using YEP MessageCore, AutopauseatPunctuation, YED Wordwrap, and GALV MessageSoundEffects.

**Edit** I did just notice that GALV MessageSoundEffects is what allows the user to skip dialogue entirely rather than just speeding it up, but I really don't want to give up such a big part of the game for one cutscene. I'm hoping someone with experience in these plugins knows a way around this.

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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