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Let's say I wanted a skill to lose its effectiveness over time. Specifically, its stun effect should apply 100% of the times on first use, then 70% of the times on second use, then 40, then 10... You get the idea.

Is there a way to achieve this per enemy? A way to give them additional resistance to stun with each use, for example? Or any other way you can think of to emulate such behaviour in practice?

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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