Is there a way to eliminate Ground Flickering when Zoomed in?

Kong

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Hey guys,

I'm trying myself on a game for (hopefully) charity and I want it to be as good as possible.
Therefore I want the game to be zoomed in more than usual because it looks waaay better.
But every time the screen is zoomed in the floor is unwatchable and I fear that there is no solution to this.


Is there a way to reduce/solve that floor flickering for the sake of [insert your believe]?
I already tried the big 3 Zoom Plugins (SumRndDde, Galv and MBS) but all of them are the same.
I'd appreciate any help regarding this.


Thanks in Advance and have a good day

Kong
 

ShadowDragon

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if you mean the tiny shake, make the map the same size of the screen resolution
so the map doesn't move as well while you walk but stick in the center while you
move around as well.
 

Kong

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That's a great Idea but works only for the maps I can adjust to my resolution then.
I will have bigger maps than this which will eventually shake farther.

What I found out is that when I use Parallax mapping insted of the Built In RPG Maker Mapping Tool I don't get the flickering (that much) which is great. I think I can work with that. But still annoying for people who don't want to work with parallax...
 

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