- Joined
- Dec 18, 2021
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- RMMV
I am essentially making a boss that is an endurance match, and the way to win is making it use all it's MP. And the idea is that when it gets below 30% HP it will use a skill that costs 50 MP to fully heal itself. The boss has 300 MP, and the idea is that on top of the 50 MP heal, the boss is also using other skills that use MP. So you just have to do high damage and endure. But the problem is I don't know how to make it use the heal skill but still have it use MP, because using a force action command in the troop to have it use the skill, when tested, it just uses the skill and doesn't lose MP, as the boss used it more than 6 times in testing. And ranking the skill as 9 in the move set wasn't guaranteed and the boss could easily be killed before intended.