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I need an actor to share a name with another actor who's name would change dynamically. They also need to retain that name, even if the actor they are copying changes their name.
I'm open to Events, Crazy Event Workaround, Scripts, or a combination of those.
Thanks in advanced.
**EDIT**
Details: The copycat actor will at times enter the party. The copycat in the party will need to retain that name even if the one they copied it from changes their name unless I tell them to copy it again.
For Example:
Actor 1 is Steve
Actor 2 copies the name Steve
Actor 2 joins the party as Steve.
Actor 1 changes their name from Steve to Robert
Actor 2 stays Steve
Actor 2 leaves the party
Actor 2 copies Actor 1's name
Actor 2 is now Robert.
To elaborate on a baser level without getting into too much detail about what I'm trying to do (since it already is complicated enough for me to think about it, I don't want to try to word it)
I am generating a name into Actor 13 based on a race that is also generated for them.
So Race 1 names are generated from their own pool of names and stored into Actor 13.
Race 2 names generated from their own pool of names and stored into Actor 13.
It is done like this so that I can present these generated option to the player in a simple message.
They player makes the choice of whether they like it or not and that name gets dynamically distributed to one out of 5 other actors. (Along with Class and Race, but that one is easily done on it's own.)
I'm open to Events, Crazy Event Workaround, Scripts, or a combination of those.
Thanks in advanced.
**EDIT**
Details: The copycat actor will at times enter the party. The copycat in the party will need to retain that name even if the one they copied it from changes their name unless I tell them to copy it again.
For Example:
Actor 1 is Steve
Actor 2 copies the name Steve
Actor 2 joins the party as Steve.
Actor 1 changes their name from Steve to Robert
Actor 2 stays Steve
Actor 2 leaves the party
Actor 2 copies Actor 1's name
Actor 2 is now Robert.
To elaborate on a baser level without getting into too much detail about what I'm trying to do (since it already is complicated enough for me to think about it, I don't want to try to word it)
I am generating a name into Actor 13 based on a race that is also generated for them.
So Race 1 names are generated from their own pool of names and stored into Actor 13.
Race 2 names generated from their own pool of names and stored into Actor 13.
It is done like this so that I can present these generated option to the player in a simple message.
They player makes the choice of whether they like it or not and that name gets dynamically distributed to one out of 5 other actors. (Along with Class and Race, but that one is easily done on it's own.)
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