Is there a way to get rid of the waiting between each step in Custom move routes?

10kk

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In the Autonomous Movement panel of an event, you have the choice to set a Custom move route. If you use this and say, make an event walk 5 tiles in a direction, there is a small delay between each step no matter the Speed.

However, if you use the Set Movement Route command in the body of the event with the same instructions, the event walks fluidly all 5 steps.

Due to this, it is hard to make an event walk fluidly in chosen directions and still be interact-able, as the event command must begin by being a parallel process, and hence can't have talk options or other interaction.

How do I solve this problem?
 

Shaz

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It is not speed that affects this - it is frequency. Play around with the frequency setting and see what difference it makes.
 

Llareian

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The event's Freq(uency) is what determines the pause between each movement; the Speed only determines how quickly it moves from one tile to the other.

You need to increase the Frequency.
 

10kk

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It is not speed that affects this - it is frequency. Play around with the frequency setting and see what difference it makes.
Perfect, thanks! It seems a bit non-intuitive that the Event command is secretly max frequency already but custom autonomous move route is not. I'm sure there is a reason for that which I don't know.
Thank you very much for the solution.
 

Shaz

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The autonomous movement should pick up any settings from the event that you don't specifically change as part of the move route.

I'll take a look at the code behind this and see if I can confirm what you're saying. That sounds like a bug to me, if that's what it's doing.

Frequency also determines how fast it animates / cycles between frames.
 

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