Is there a way to implement RNG for dialogue text?

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Just a smaaall question:

So the player can find a food item, and choose to go to their inventory and use it. An option will pop up asking if the player wants to eat it.

When the player does choose to eat it, I want the character to say something witty before consuming it...but I'd like for the witty comment to change based on randomness so that it doesn't get stale eating the item.

Is there a way to implement that?
 

Andar

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control variable for getting a random number
conditional branch for checking the result
show text for giving different text in different branches

tedious if you want more than two or three different answers, but easy to do in a common event
 

fizzly

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I think you should more depend on variables, I'm pretty sure you've asked almost the same question with "How to do different deaths", and the solution is the same. Variables and common events are your friends!!
 
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Ahh, yeah haha.

I love using common events a lot which is a good thing! I admittedly do not use variables as much as I should though. Once I begin making more dungeons, I'll prolly have more questions for variable usage as well huehue
 

Oddball

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I think you should more depend on variables, I'm pretty sure you've asked almost the same question with "How to do different deaths", and the solution is the same. Variables and common events are your friends!!
Variables are SO powerful and can do SO many different things. I second this comment
 

zzmmorgan

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Variables, common events, and, if you feel really frisky, inline javascript.
That "script" button in events can give you a LOT of power to do interesting things.......
 

Andar

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ll prolly have more questions for variable usage as well
if you follow the link to the starting point tutorial in my signature, one of the other tutorials linked there is the Variables Guide - a game that teaches you how to use variables and you can check (with VXA or VXA Trial) what the event codes for that are.
 

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