Is there a way to make an attack only possible if an actor is in a certain state?

SusyMaker

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I have an actor that gives themselves a state called Adrenaline, and I want to make a move that only works if they actively have this state. Can I have some help on how to do this?
 

ATT_Turan

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Give the state the Trait Add Skill. Make sure the skill is of a type that the actor knows (or have the state also Add Skill Type).
 

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