- Joined
- Jul 12, 2020
- Messages
- 524
- Reaction score
- 285
- First Language
- English
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- RMMV
Here's the gyst:
There is an item I have called the glass jar. It's mainly supposed to serve as an ingredient for crafting certain things, but I also want to make it to where if it's used in battle, the actor who uses it throws the glass jar at the enemy to deal damage (and thus, consume it)
The thing is, I can't really seem to find a work around other than a common event where, if used in the overworld, it doesn't consume the Jar. (Aka, it currently activates a Common Event where it just gives the player another jar after "using it" on the Menu Screen, thus, consuming it, but giving it right back).
Is there an easier way to make this happen? I feel like perhaps I'm not approaching it correctly. And I don't want to have so many common events around this if I can help it.
There is an item I have called the glass jar. It's mainly supposed to serve as an ingredient for crafting certain things, but I also want to make it to where if it's used in battle, the actor who uses it throws the glass jar at the enemy to deal damage (and thus, consume it)
The thing is, I can't really seem to find a work around other than a common event where, if used in the overworld, it doesn't consume the Jar. (Aka, it currently activates a Common Event where it just gives the player another jar after "using it" on the Menu Screen, thus, consuming it, but giving it right back).
Is there an easier way to make this happen? I feel like perhaps I'm not approaching it correctly. And I don't want to have so many common events around this if I can help it.