Is there a way to not trigger Game Over after party defeat in battle?

adamhwong

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I'm trying to make it so when a party is defeated, rather than sending the player to the Game Over/Title Screen, I send them back into a location in the game. Is this possible? I've been looking through System/Database, but I can't seem to find anything to help my cause. 

I've tried the attached but it doesn't work. Maybe there's something I'm missing. Any help would be appreciated, thanks!

knockout_all.JPG
 

Zalerinian

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Well, I'm not sure if it's possible in a battle, you'd probably have to heal them as the map also checks if the characters are dead, but you'll also want to make sure that the condition for that battle event isn't set to "Don't Run", because then it won't run.

If the battle was set up by an event, you can also check the "Don't Lose" option to be able to put in more event commands if the player loses the battle.
 

Victor Sant

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If the battle is random, you will need a plugin.The win/lose check is done before the battle event check.
 

Berylstone

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I'm trying to make it so when a party is defeated, rather than sending the player to the Game Over/Title Screen, I send them back into a location in the game. Is this possible? I've been looking through System/Database, but I can't seem to find anything to help my cause. 

I've tried the attached but it doesn't work. Maybe there's something I'm missing. Any help would be appreciated, thanks!
What I do is set the player to an immortal state at the start of the battle.  That way I can control what happens after the player is at 0 HP and skip the default process.  

This allows me to turn on switches or change variables before I manually abort the battle.  Then all I need is to have a parallel or auto run event on the map that transfers the player to the appropriate spot after the battle ends.  For example: on my game the player starts back off at his/her home with 1 HP after they die in battle.

This way requires a lot of eventing though - because you will have to manually apply all of your battle changes such as experience points etc.  I also haven't advanced in my game yet to the point I have multiple party members.  So there may be some complications there I haven't learned of yet or figured out how to solve.  So you may want to look into using plug ins or some of the other options offered in this thread before trying this approach.

If none of those are satisfactory though and you decide you want to give this way a try, just let me know and I'll try to help you out with it. 
 

adamhwong

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Thanks, all. 

Here's my situation: I want these to be a global event, as in every random/non-random battle will have this trigger/event.

So I'm looking for a scalable solution. Adding the End Phase Trigger to every troop isn't scalable, so perhaps a plugin request might be the best way to go. 

Mods - please let me know if I should start a thread in the request forum. 
 

Zarsla

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In engine ways for a non-Gameover Defeat:

For battles that are on the map:

On the event page go to battle processing.

In battle processing you can make a branch that says if lose, and then you don't die at the end of a battle. Under the lose branch place a transfer that sends the player back to wherever they were.

Random battles:

Do the same as in map battles but as check the box that says like random encounters. Now you have a random encounter.

For a bit extra you could make a common event set to a parllel process of a region ID that was set battle processing that was random event, then you wouldn't have t9 make an event for every battle, or if you wanted something a bit more complete you could have a region id set to a spefic value.
 
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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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