- Joined
- Mar 14, 2018
- Messages
- 7
- Reaction score
- 2
- First Language
- English
- Primarily Uses
- RMMV
Is there a way to override tile settings using events? I want to make certain characters be able to "fly" and therefore negate any (x) tile setting and hazard. I'm also trying to create characters that can climb, which will only negate some of the (x) tiles. Is there an easy way to do this using events?
I need both the ability to set certain tiles as passable (but only under certain conditions) and the ability to make certain characters able to negate all conditions... I'm planning on having a large map with lots of areas so I really don't want to have to make duplicates of everything......
I need both the ability to set certain tiles as passable (but only under certain conditions) and the ability to make certain characters able to negate all conditions... I'm planning on having a large map with lots of areas so I really don't want to have to make duplicates of everything......


