Is There A Way To Speed Up the Auto Tiles (A1)?

Psychronic

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I have been looking around for a while and wondering if anybody has a solution. I want to make my water auto tiles on layer A1 animate faster than the default. Is there any easy way to do this? Either through a plugin or messing with the base .js files.
 

gstv87

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I think the animation relies on it's parent object, which is driven by PIXI.
you *could* edit it, but you'd have to be careful not to screw up anything that depends on it.
 

Psychronic

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I think the animation relies on it's parent object, which is driven by PIXI.
you *could* edit it, but you'd have to be careful not to screw up anything that depends on it.
Thank you, yeah all I'm trying to do is speed up the water tiles because the default animation looks a little slow to me. Being able to adjust it in some way would be nice!

I saw this thread but it was for RPG Maker VX Ace:
https://forums.rpgmakerweb.com/index.php?threads/frame-rate-of-auto-tiles.34071/
 

gstv87

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I believe the only thing that does, is update twice, first from the tilemap proper, and then from the map.
so, you would effectively double the speed.

but it should be handled by altering the frame rate, not the number of updates
 

hiddenone

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I've moved this thread to JS Plugin Requests. Please be sure to post your threads in the correct forum next time. Thank you.

 

Shaz

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but it should be handled by altering the frame rate, not the number of updates
wouldn't that then affect everything and not just the background tiles? Probably wouldn't want characters to be walking/animating twice as fast, and it might also speed up stuff in battles as well.
 

TheoAllen

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wouldn't that then affect everything and not just the background tiles? Probably wouldn't want characters to be walking/animating twice as fast, and it might also speed up stuff in battles as well.
I believe what he means is specifically for tilemap, not others
 

gstv87

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wouldn't that then affect everything and not just the background tiles? Probably wouldn't want characters to be walking/animating twice as fast, and it might also speed up stuff in battles as well.
I don't remember right now if by default the character/tile animation is updated separately (I changed it for myself, and on my end I can change the sprite update speed independently of frame rate), but it would never update faster than 1 update per frame.
the game never updates everything one update per frame, it always skips frames when it comes to animation.

if you system can't pull 30 frames per second (or whatever the minimum), you'll still see it laggy.
 

Shaz

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I thought frame rate was an overall thing that affected everything.

I remember seeing the way the autotiles update when I was trying to make my upper autotiles plugin. I just don't remember how easy it would be to change to make it twice as fast.
 

gstv87

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it is.
it's the minimum fraction of time you can have, and *it* drives the updates of everything, but the individual animation frames are updated every X minimal frames.
otherwise you'd be running a character update of 3 frames, at 60 frames per second, which would make each individual frame flash for 1/60th of a second.
 

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