- Joined
- Jun 27, 2017
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- RMMV
Let's say I have a weapon, like a bow or something, that and I want to use it against a flying enemy.
This bow has both anti-flyer element and Puncture element. The enemy takes normal damage from Puncture but increased damage from anti-flyer.
Is there a way to get the game to take both of these rates into account when it calculates damage against this enemy?
If not, is there a script I can use to accomplish this?
This bow has both anti-flyer element and Puncture element. The enemy takes normal damage from Puncture but increased damage from anti-flyer.
Is there a way to get the game to take both of these rates into account when it calculates damage against this enemy?
If not, is there a script I can use to accomplish this?