Aquachubolt

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Let's say I have a weapon, like a bow or something, that and I want to use it against a flying enemy.

This bow has both anti-flyer element and Puncture element. The enemy takes normal damage from Puncture but increased damage from anti-flyer.

Is there a way to get the game to take both of these rates into account when it calculates damage against this enemy?

If not, is there a script I can use to accomplish this?
 

gstv87

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doesn't it do that by default?
 

Aquachubolt

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I was under the impression that it simply picked the first element on its list and went with that one.
 

Roninator2

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TheoAllen - Multiple Skill Elements
 

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