Yes. To do this, you have to tweak my PSIV talk script for a little bit. But before that, install Tsukihime's Scene Interpreter script first:
http://www.himeworks.com/2013/03/30/scene-interpreter/
After you do so, install my script:
=begin# ---------------------------------------------------------------------------- ## Phantasy Star IV Talk System# By: SoulPour777# Requested by: Silencher# Version 1# Web URL: infinitytears.wordpress.comDescription:- This script allows the user to access the common events that allows the player to do everything the common event contains. This script is simplyto mimic the Phantasy Star IV talk system, where the party can talkwhile on the map.to change the number of the common event to call via script call:$common_event_number = nexample: $common_event_number = 1this will call Common Event #1# ---------------------------------------------------------------------------- #=end$common_event_number = 1 #-------------------------------------------------------------------------- # * Window_MenuCommand #--------------------------------------------------------------------------class Window_MenuCommand < Window_Command # ------------------------------------- # Command Name # ------------------------------------- alias soul_ce_add_original_commands add_original_commands def add_original_commands add_command("Talk", :common_events_menu, main_commands_enabled) soul_ce_add_original_commands end end #-------------------------------------------------------------------------- # * Scene_Menu #--------------------------------------------------------------------------class Scene_Menu < Scene_MenuBase #-------------------------------------------------------------------------- # * Create Command Window # add an enabled command: add_command("Talk", :common_events_menu, main_commands_enabled) # add common event and command: @command_window.set_handler

common_events_menu, method

command_ce)) # common event number: $game_temp.reserve_common_event($common_event_number) # if you are inside the menu, include this line: SceneManager.goto(Scene_Map) #-------------------------------------------------------------------------- alias soul_create_command_window create_command_window def create_command_window soul_create_command_window() @command_window.set_handler

common_events_menu, method

command_ce)) end #-------------------------------------------------------------------------- # * Common Events # This is where you create the access of the common event. For more # common events, look at the comments how to create one. #-------------------------------------------------------------------------- def command_ce $game_temp.reserve_common_event($common_event_number) endendThen, on your common events, make sure to add Hime's instructions such as:
on your common event, add a <run scene: current> comment. Then you can do the tutorial as it runs into your menu using my Talk script. That way, you can create your own Tutorial on the Menu.
Easy, isn't it? Have fun
