Is there a way to tutorial players INSIDE the menu?

deathsia

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Pretty much I want an automated event to run INSIDE the menu scene so that there are dialogue boxes and the curser moving in a predefined way.

If there is a script for this, please point me to it.
 

Andar

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Tsukihime made a script that allows common events to be executed during menu screens, but even that one is only on command, not automated. Look for it on her blog or the master script list, I don't have the link ready...
 

Shaz

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I've moved this thread to RGSS3 Script Requests. Please be sure to post your threads in the correct forum next time. Thank you.
 

Euphoria

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Why not use a script that allows you to display text in a scene, and simply point the users to the menu/scene at the beginning of the game?
 

Ksi

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Or take images of the menu scene and use them in sequence with drawn on additions to show what you mean. Like, arrows with text pointing out what does what and the like? It's easy to set-up and you can bind it to an item or something so the player can recheck if they need to~
 

SoulPour777

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Yes. To do this, you have to tweak my PSIV talk script for a little bit. But before that, install Tsukihime's Scene Interpreter script first:

http://www.himeworks.com/2013/03/30/scene-interpreter/

After you do so, install my script:

=begin# ---------------------------------------------------------------------------- ## Phantasy Star IV Talk System# By: SoulPour777# Requested by: Silencher# Version 1# Web URL: infinitytears.wordpress.comDescription:- This script allows the user to access the common events that allows the player to do everything the common event contains. This script is simplyto mimic the Phantasy Star IV talk system, where the party can talkwhile on the map.to change the number of the common event to call via script call:$common_event_number = nexample: $common_event_number = 1this will call Common Event #1# ---------------------------------------------------------------------------- #=end$common_event_number = 1 #-------------------------------------------------------------------------- # * Window_MenuCommand #--------------------------------------------------------------------------class Window_MenuCommand < Window_Command # ------------------------------------- # Command Name # ------------------------------------- alias soul_ce_add_original_commands add_original_commands def add_original_commands add_command("Talk", :common_events_menu, main_commands_enabled) soul_ce_add_original_commands end end #-------------------------------------------------------------------------- # * Scene_Menu #--------------------------------------------------------------------------class Scene_Menu < Scene_MenuBase #-------------------------------------------------------------------------- # * Create Command Window # add an enabled command: add_command("Talk", :common_events_menu, main_commands_enabled) # add common event and command: @command_window.set_handler:)common_events_menu, method:)command_ce)) # common event number: $game_temp.reserve_common_event($common_event_number) # if you are inside the menu, include this line: SceneManager.goto(Scene_Map) #-------------------------------------------------------------------------- alias soul_create_command_window create_command_window def create_command_window soul_create_command_window() @command_window.set_handler:)common_events_menu, method:)command_ce)) end #-------------------------------------------------------------------------- # * Common Events # This is where you create the access of the common event. For more # common events, look at the comments how to create one. #-------------------------------------------------------------------------- def command_ce $game_temp.reserve_common_event($common_event_number) endendThen, on your common events, make sure to add Hime's instructions such as:

on your common event, add a <run scene: current> comment. Then you can do the tutorial as it runs into your menu using my Talk script. That way, you can create your own Tutorial on the Menu.

Easy, isn't it? Have fun :)
 

Tsukihime

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There was a script that allowed you to create guided tutorials, but I don't remember what it was called.
 

??????

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There was a script that allowed you to create guided tutorials, but I don't remember what it was called.
It basically allows you to call a scene and then replicate key presses with wait times in between. Not that hard really...
 

Tsukihime

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Was it that? I thought it provided users with the ability to guide users around and to display error messages if the user picked the wrong command.


For example, if you were asked to "use the potion" and instead the player wanted to use the hi-potion, the guide would go ahead and say "NO I SAID USE THE POTION"
 
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??????

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Ohhh. I must have seen some other script then.

The one I seen just called a scene and then replicated key presses. It allowed for wait and showing text as well I am sure. Cant think where I seen it though.
 

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