Is there an easy way to order the generator parts? (RPG Maker MV)

LyonBuster

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Good afternoon
I'm currently struggling against the Generator of RPG Maker MV.
I want to add a bunch of free (with credit) resources I've found on the net, but these generator parts overlap the existing ones, and so they change the name in a way like this example
FG_AccA_p01_c1_m013.png and FG_AccA_p01_c1_m013 (2).png

As I am a non-veteran member, I dunno if this question already exists, but
Is there any way to order this resources by their numbers and do not overlap them?
I accept if it involves programming

Finally, i don't know if this is the best place to ask this, so please MODERATORS change it to wherever would it fit.:kaoswt:
 

Uzuki

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You just need to change the number at the end so it doesn't overwrite the default files. So instead of FG_AccA_p01_c1_m013.png you rename it to FG_AccA_p01_c1_m014.png.
 

LyonBuster

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You just need to change the number at the end so it doesn't overwrite the default files. So instead of FG_AccA_p01_c1_m013.png you rename it to FG_AccA_p01_c1_m014.png.
As the RPG Maker MV Generator Tutorial made by Archeia (I need to be clicked!!! Click me!!!) says

Type_LayerName_VariationNumber[_Mask][_MaskNumber].png

Last numbers are the Mask Numbers and they shall not be changed, do not they?

I understand the number i have to change is the Variation Number, and hence, i've already tried but i have loads of different free resources that have overlapped

But What i am asking for is if there is a fastest way to change those names rather than manually
So that is why i ask if there are programs to do it.
Of if there is a way to do it programming...
 

glaphen

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LyonBuster

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LyonBuster

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Okey
For organizing most of the parts it works perfect
 

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