Is there an unlimited tilesize dimension?

SlickSticksHD

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I've been trying to mess around with a Pokemon tileset, just to practice and get better with making maps with the tileset. I have a tileset that is crazy long. (384 x 24088 to be exact)

It probably sounds crazy, but can't I just import the ENTIRE thing into a tileset?? I've been researching that the max sizes for the B-E tilesets.

It would be a pain in the ass to chop up 24k pixels into 768 x 768. Thank you in advance
 

bgillisp

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Nope, you can't make the tilesets bigger. Part of the reason is it would take too long to load and lag like mad. So you need to cut it up into 768 x 768.
 

Andar

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to chop up 24k pixels into 768 x 768.
That is what you have to do.

and you don't want to use that titanic tilesheet, not really - because it would slow down both the editor and the games.
They intentionally removed the option for unlimited tileset after very bad experiences with RMXP, where games using such large tilesets became impossible to handle.

Edit: ninja'd
 

SlickSticksHD

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Nope, you can't make the tilesets bigger. Part of the reason is it would take too long to load and lag like mad. So you need to cut it up into 768 x 768.
That is what you have to do.

and you don't want to use that titanic tilesheet, not really - because it would slow down both the editor and the games.
They intentionally removed the option for unlimited tileset after very bad experiences with RMXP, where games using such large tilesets became impossible to handle.

Edit: ninja'd
Appreciate you both. I wonder why it would lag so bad. I don't see how that could make the engine run that hard, to just display place-able pixels. But I understand. I have that in FL Studio, which is a music daw, (digital audio workstation). A beat/music maker to FL is a artstation to Photoshop. They have all the sounds and stuff for that all in folders, spread out in a wide scale.

I just want to see if there's a workaround of organizing into individual folders/tile sets. Personally I find having all of the tiles on one big chunk and scrolling through helps my creative process in map design.

So if that's the case. Lets say I use B, C, D and E. Would I have to just make a new tileset, by changing the maximum tile sets to a greater number then already shown. Or can I keep going, like F, G, H, etc.?

Thank you both for your responses.
 

Restart

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Nah there's a hard maximum limit, unfortunately - you have those slots and that's all.

For minor tile variations you can use doodads, which help shrink your tileset size a bit (since you no longer need table + table with plate + table with sword +table with banana etc).
 

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