Is there another way of combination elements to create new random magic skill?

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Kupotepo

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I think I can do this with the show text and show choices which called from the common event and use the 4 variables to track 4 elements. Fire, Water, Earth, and Wind. However, I have to do 16 combinations of nested conditional breaches to check to combine elements of two.


Victor Engine Mix Actions: https://victorenginescripts.wordpress.com/rpg-maker-mv/mix-actions/
and
Fallen Angel Olivia Item Concoctions: https://fallenangelolivia.itch.io/item-concoctions

I might need the Yanfly Instant-Cast plugin too!

The problem of why I do not follow those plugin paths and just finish it because I would like the elements to be used without the cost of items.
Are there others like the small code or the events that less confusing? Thank you.
 
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mlogan

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Closed at OP's request.

 
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Should be able to release Haxe MV/MZ next weekend.
It look that somehow MZ tracks are messed up (for example battle4 is obviously a theme, castle2 is a ship, ship1 is a scene and so on..). Maybe they just named them after with some ambiguity.
is there a script call that return how much turn has passed in battle?
Does anyone find this hard to read?

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