Is there any Survival System plugins for MV?

Banjo

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This one for VXA seem exactly what I need: https://www.rpgmakercentral.com/topic/14084-survival-system/

Has anyone created something similar? In particular, I was liking the option to show the "needs" gauges either on a HUD at all times or in the main menu.

Key for me, in order of preference, would be new stats for:
Hunger
Thirst
Tiredness/Rest
Temperature
Toxin
... where each stat = when too low (or high in the case of toxin) causes you to lose HP or get afflicted with a status debuff. Items can restore hunger/thirst and decrease toxin, regions can inflict toxin or temperature, armour can negate temperature or toxin damage, resting can restore tiredness. (note these are "wishlist" features and not something an existing survival system *must* have for me to use it).

I usually use VXA myself, but am trying out MV and was hoping to be able to use it for a new game, but if there's no plugin like the one above, I guess I'll stick with VX.
 

Aloe Guvner

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You'll probably have the best luck by separating this into 2 core concepts.

1. You need a way to track health stats on the actors besides the typical HP/MP/TP
2. You need a way to display these stats on the screen in a HUD or in the menu

Those are the major, core concepts in a survival system, the rest of it (such as how to have armor negate toxin) are smaller details that you can figure out after you've sorted the core concepts.

For #1, I'd suggest checking out Frogboy's Health plugin.
For #2, I don't have any suggestions but there are a bunch of HUD plugins out there, I think you'll be able to find one that works.
 

Banjo

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Thanks. I already found FROG's awesome plugin, but as you pointed out, it hides the extra stats away in the Status submenu and I was wanting them to at least be shown in the main menu if possible (HUD would be cool, but certainly not essential). I have no experience with coding for MV (especially compared to VXA) but do you know of *any* MV plugins that add new gauges/info to the menu (e.g. like the VX Survival System I linked to, or under the character portrait beneath the usual HP/MP bars)?

Failing that, is there any HUD plugins that can use custom bars (like the ones in FROG's Helath)? Happy to tinker with them if I know it's possible at least.

Final only semi-related question (since searching here seems rather difficult, given certain short words don't work!): can you or anyone else recommend a good cooking and/or crafting system plugin I could use that doesn't have a ton of prerequisite scripts?
 

Aloe Guvner

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I don't know of any plugins where all they do is add gauges to the main menu. There might be.

That kind of thing is simple enough that it's only a few lines of code and I would just do it myself. You can search in rpg_windows.js for "Window_Base.prototype.drawActorHp" to see how it works for the HP gauge. You can make your own function for drawing whatever gauge you want, all you have to do is swap out the colors and the "actor.hpRate()" for "actor.thirst / actor.maxThirst" or however it's set in the Frogboy plugin.

Any HUD plugin worth its salt should let you create gauges with whatever information you want. One example is SRD HUD Maker http://sumrndm.site/hud-maker/. If you watch the video, it'll show creating gauges and you can put in what the current and max values are.
For HP, it would be something like:
Code:
$gameParty.members()[0].hp
In Frogboy's plugin, you may have noticed this part:
Abbreviation - The key that you’ll use to identify this aspect of health in script calls, plugin commands and even in formula boxes if you wish.
So if I set the abbreviation to "thirst", then the current value of my gauge for the 1st party member would be:
Code:
$gameParty.members()[0].thirst
I haven't used any crafting plugins, but I'm sure there are some that would work. Crafting plugins can be tricky because everyone has a different idea about how it should work.
The search engine on this site is really bad. If you want to find something on this site, I recommend going to Google/Bing and then scoping the results to this site. You can search like this to scope the results:
crafting plugin site:forums.rpgmakerweb.com
 

Banjo

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I don't know of any plugins where all they do is add gauges to the main menu. There might be....
Thanks very much! It's a lot to take in, but I think I follow you and will give it a shot. To be honest, a HUD is not something I really need as long as the "needs" gauges are easily visible. That said, I've added stuff to the menus and such with VXA, so I guess it's just a matter of learning the same code for MV.

I'm *really* loving FROG's Health plugin and am also using their Trait plugins too. The one missing element now is a crafting system, since I want it to use a Trait from FROG's Trait Core... but it doesn't seem like FROG makes a crafting plugin (normally, I wouldn't complain, but there's every WRPG thing but! LOL!). I think I'm settled on YR_Itemcrafting as my crafting plugin (does what I want and no other cores required) but it uses it's own "discipline" skills... so all I really need to do is to figure out how to set one of these Disciplines to match one of FROG's Traits that I've specified already. I'm looking through the code trying to work it out, but can't seem to find the plugin command or javascript needed to simply set a Discipline level to a specific value. Any help figuring that out would be appreciated!

Totally with you on the inability to find things using search here! I've started using DuckDuckGo instead and it does a better job of searching this site! :)
 

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