- Joined
- Jan 4, 2013
- Messages
- 92
- Reaction score
- 19
- First Language
- English
- Primarily Uses
- RMVXA
This one for VXA seem exactly what I need: https://www.rpgmakercentral.com/topic/14084-survival-system/
Has anyone created something similar? In particular, I was liking the option to show the "needs" gauges either on a HUD at all times or in the main menu.
Key for me, in order of preference, would be new stats for:
Hunger
Thirst
Tiredness/Rest
Temperature
Toxin
... where each stat = when too low (or high in the case of toxin) causes you to lose HP or get afflicted with a status debuff. Items can restore hunger/thirst and decrease toxin, regions can inflict toxin or temperature, armour can negate temperature or toxin damage, resting can restore tiredness. (note these are "wishlist" features and not something an existing survival system *must* have for me to use it).
I usually use VXA myself, but am trying out MV and was hoping to be able to use it for a new game, but if there's no plugin like the one above, I guess I'll stick with VX.
Has anyone created something similar? In particular, I was liking the option to show the "needs" gauges either on a HUD at all times or in the main menu.
Key for me, in order of preference, would be new stats for:
Hunger
Thirst
Tiredness/Rest
Temperature
Toxin
... where each stat = when too low (or high in the case of toxin) causes you to lose HP or get afflicted with a status debuff. Items can restore hunger/thirst and decrease toxin, regions can inflict toxin or temperature, armour can negate temperature or toxin damage, resting can restore tiredness. (note these are "wishlist" features and not something an existing survival system *must* have for me to use it).
I usually use VXA myself, but am trying out MV and was hoping to be able to use it for a new game, but if there's no plugin like the one above, I guess I'll stick with VX.
