Risciaven

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Good evening!

So, some context. In my RPG, I decided to change the "guard" skill. Normally, iirc, it does something that lowers incoming damage, but I wanted to change it as to become something like a taunt: a skill that, upon use, would draw all incoming attacks towards the user. That way, the player would be able to control the flow of incoming damage and whatnot.

I decided to do that by making the guard skill add a "guard" state to the user, which would raise their target rate parameter and therefore draw the enemies' attention. However, I soon found out that the state could normally only multiply it by 1000%, which is, in practice, not enough, as the enemies keep targetting characters besides the guarder.

Is there any way, be it by plugin, or by script (or something else, idk) to make the guard state raise the target rate by more than that? Preferably as high as it could possibly go as to make the skill consistent.

Thank you for your time!



tl;dr: I want to increase target rate as high as it can possibly go with a single skill. Is there any way to surpass the 1000% limit imposed on states?
 

TheoAllen

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Try to use multiple 1000%
 

RCXGaming

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Copy and paste the 1000%. It stacks.
 

SGHarlekin

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Call a common event that gives all other party members a state that reduces their target rate to 0?
Or use a taunt plugin...
 

ATT_Turan

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I soon found out that the state could normally only multiply it by 1000%, which is, in practice, not enough, as the enemies keep targetting characters besides the guarder.
So long as any other party members have any target rate, that's a mathematical possibility.

If you want to force targeting, you can try also applying states to the other party members to decrease their target rates to 0, or (probably much more easily):
use a taunt plugin...
that.
 

Risciaven

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Copy and paste the 1000%. It stacks.

Oh, wow. Didn't think about that. I think it'll be enough (if I use a ton of them)!

thanks a lot for the help folks! You helped me out immensely!
 

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