Is there any way to make an event shake/tremble?

WilsonE7

Veteran
Veteran
Joined
Oct 12, 2019
Messages
86
Reaction score
37
First Language
English
Primarily Uses
RMMZ
I know you can shake the screen, but I want to know if there's any way to make an event itself shake, like to show a character shivering or something. It seems like it should be common enough to be in there, but I haven't seen it.
 

Htlaets

Veteran
Veteran
Joined
Feb 1, 2017
Messages
208
Reaction score
113
First Language
English
Primarily Uses
For MZ:
<Sprite Offset X: +x>
<Sprite Offset X: -x>

<Sprite Offset Y: +x>
<Sprite Offset Y: -x>

<Sprite Offset: +x, +y>
<Sprite Offset: -x, -y>

- Used for: Event Notetags and Event Page Comment Tags
- Changes how much the event's sprite is visibly offset by.
- Replace 'x' and 'y' with numbers indicating the offset in pixels.
- If this is placed in a notetag, the effect will be present across
all event pages used.
- If this is placed inside a page's comment, the effect will only occur
if that event page is currently active.
Basically, make a move route that repeatedly offsets the event back and forth 1 or more pixels at a low frame delay and you'll have the effect of the event looking like it's shaking.

Edit: Wait-a-sec, assumed it was the same as the event sprite offset plugin from yanfly for MV but I can't find a move route command for it. It has to be in another plugin, right?
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
42,452
Reaction score
14,815
First Language
English
Primarily Uses
RMMV
I just used a character sprite where the left and right images were offset from the centre image by 1 pixel, and turned on stepping animation.
 

WilsonE7

Veteran
Veteran
Joined
Oct 12, 2019
Messages
86
Reaction score
37
First Language
English
Primarily Uses
RMMZ
@Htlaets Yeah, I've been looking through VS's MZ plugins, but no dice. Maybe I'll put it in their suggestion box.

@Shaz I was hoping to find a way to do it without creating a new spritesheet. But say I were to do that. Wouldn't the default stepping animation be too slow? Can you speed it up by changing the Autonomous Movement settings? (Speed and Frequency)
 

Thefirelion

TheFireLion Game Studio
Veteran
Joined
Mar 25, 2017
Messages
129
Reaction score
41
First Language
Spanish
Primarily Uses
RMVXA
Can you speed it up by changing the Autonomous Movement settings? (Speed and Frequency)
Yes, you can do it with a simple command event of "set move route".
 

Latest Threads

Latest Posts

Latest Profile Posts

So yesterday Dad took me to Volcano Bay, and it was almost ruined by a thunderstorm... then it passed by and the lightning warning got lifted, leading to an awesome time sliding and swimming. Hopefully we get to go to the arcade tonight. The one we're planning on has a restaurant built in with AWESOME food. Not to mention how big the arcade itself is!
image_2021-06-13_150033.png

Maybe I'll actually try making a retro pack. Already have the shark fin made so why not xD
Hey everyone, for everybody following along with my RPG Maker MZ streams: There will unfortunately not be a stream tonight. There is a big exciting event that will go live next week that has been taking all my time, so look forward to that!
Took a small break by playing VR. Latest update of these glasses unfortunately caused a little of trouble but it can be fixed with a manual operation.

Until You Fall is freaking awesome.
I am SO HYPED to share this trailer with everyone when its done. I almost want to tear up i had no idea how far i came along with Fallen Feather in these last 3 years.

Forum statistics

Threads
112,192
Messages
1,066,487
Members
145,800
Latest member
ArkiPDZ
Top