Is there any way to make an event shake/tremble?

WilsonE7

Veteran
Veteran
Joined
Oct 12, 2019
Messages
86
Reaction score
37
First Language
English
Primarily Uses
RMMZ
I know you can shake the screen, but I want to know if there's any way to make an event itself shake, like to show a character shivering or something. It seems like it should be common enough to be in there, but I haven't seen it.
 

Htlaets

Veteran
Veteran
Joined
Feb 1, 2017
Messages
208
Reaction score
113
First Language
English
Primarily Uses
For MZ:
<Sprite Offset X: +x>
<Sprite Offset X: -x>

<Sprite Offset Y: +x>
<Sprite Offset Y: -x>

<Sprite Offset: +x, +y>
<Sprite Offset: -x, -y>

- Used for: Event Notetags and Event Page Comment Tags
- Changes how much the event's sprite is visibly offset by.
- Replace 'x' and 'y' with numbers indicating the offset in pixels.
- If this is placed in a notetag, the effect will be present across
all event pages used.
- If this is placed inside a page's comment, the effect will only occur
if that event page is currently active.
Basically, make a move route that repeatedly offsets the event back and forth 1 or more pixels at a low frame delay and you'll have the effect of the event looking like it's shaking.

Edit: Wait-a-sec, assumed it was the same as the event sprite offset plugin from yanfly for MV but I can't find a move route command for it. It has to be in another plugin, right?
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
42,463
Reaction score
14,816
First Language
English
Primarily Uses
RMMV
I just used a character sprite where the left and right images were offset from the centre image by 1 pixel, and turned on stepping animation.
 

WilsonE7

Veteran
Veteran
Joined
Oct 12, 2019
Messages
86
Reaction score
37
First Language
English
Primarily Uses
RMMZ
@Htlaets Yeah, I've been looking through VS's MZ plugins, but no dice. Maybe I'll put it in their suggestion box.

@Shaz I was hoping to find a way to do it without creating a new spritesheet. But say I were to do that. Wouldn't the default stepping animation be too slow? Can you speed it up by changing the Autonomous Movement settings? (Speed and Frequency)
 

Thefirelion

TheFireLion Game Studio
Veteran
Joined
Mar 25, 2017
Messages
129
Reaction score
41
First Language
Spanish
Primarily Uses
RMVXA
Can you speed it up by changing the Autonomous Movement settings? (Speed and Frequency)
Yes, you can do it with a simple command event of "set move route".
 

Latest Threads

Latest Profile Posts

Draw something
Me: No problemo! ''draws something''
Now draw the same thing from a different angle
Me: So....You have discovered my weakness...
I got a new PC... Nothing wrong with my lil laptop at all! Still works great, and I'll be using it for school. But, the specs for gaming were falling off fast. So I was selfish and bought myself a beast of a PC ^-^
Newstuff.PNG

Held hostage in my own house half the day by an old man that cant take hints or read body language, STILL manage to make some pixels! booyah! I should get a promotion!....No wait...I should get a job o_O
Potions are to be hoarded, not used... >_>

Forum statistics

Threads
112,239
Messages
1,066,768
Members
145,845
Latest member
azistara
Top