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- Nov 17, 2020
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Sorry for any mistakes, first post.
So my idea would be that in the game, there would be two stats that are affected by player choice and affect the story progession. For the time being those two stats are 'law' and 'chaos'.
However besides having the current value of the stat matter, I also want the highest the stat ever went to also matter. Something along the lines of "You're current law score is 20 but it used to be 80 so that's going to change the story then if you're highest would have been 20.
is there any way to implement this system into a game?
So my idea would be that in the game, there would be two stats that are affected by player choice and affect the story progession. For the time being those two stats are 'law' and 'chaos'.
However besides having the current value of the stat matter, I also want the highest the stat ever went to also matter. Something along the lines of "You're current law score is 20 but it used to be 80 so that's going to change the story then if you're highest would have been 20.
is there any way to implement this system into a game?

