- Joined
- Aug 31, 2016
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- RMVXA
Hey. Here is another problem I have. The event I've made works, but seeing as I have many of the same event on my maps, is there a way to keep them separate. It is a boulder that you can only destroy with the necessary weapon. Atm, I need nine. The problem is I'm using a switch that is turned on after the event, but as I have copied it nine times, only activating one activates them all. Is there a way to avoid doing this with switches and conditional branches? And I doubt making the same event without copying will make any difference.
Below is the event.


Am I not supposed to use a switch so that it works separately? The plan is to have the player head to each rock and destroy it if necessary.
Below is the event.


Am I not supposed to use a switch so that it works separately? The plan is to have the player head to each rock and destroy it if necessary.




