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- May 22, 2012
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I'm a fan of enemies being unique from one another and not just copy and pasted with different skins.
But as I design 30 unique enemies (non-boss) I start to wonder if people will have a hard time remembering what each enemy does and how to defend/defeat it.
Most games tend to have 3ish enemies per area and mix and match the troop combination for the players to defeat.
But what if there were 10+ enemies? Old enemies from previous zones sprinkled in with new enemies for new interactions.
For discussion reasons lets say you had 100 battles and each battle you meet a new enemy unit and the rest are previous enemies you have encountered (thats 1 new and up to 7 old per battle.) What are you opinions on how complex this would be. Is the scale too fast?
Pros? Cons?
And for the sake of discussion lets assume "depends on how you do it" isn't an answer lol
*Edit
Lets say each battle is strategical. And the player can't just use strong attacks to win.
Example: Flying enemies can only be hit by ranged attacks and heavy armored enemies have to be hit by piercing skills.
But as I design 30 unique enemies (non-boss) I start to wonder if people will have a hard time remembering what each enemy does and how to defend/defeat it.
Most games tend to have 3ish enemies per area and mix and match the troop combination for the players to defeat.
But what if there were 10+ enemies? Old enemies from previous zones sprinkled in with new enemies for new interactions.
For discussion reasons lets say you had 100 battles and each battle you meet a new enemy unit and the rest are previous enemies you have encountered (thats 1 new and up to 7 old per battle.) What are you opinions on how complex this would be. Is the scale too fast?
Pros? Cons?
And for the sake of discussion lets assume "depends on how you do it" isn't an answer lol
*Edit
Lets say each battle is strategical. And the player can't just use strong attacks to win.
Example: Flying enemies can only be hit by ranged attacks and heavy armored enemies have to be hit by piercing skills.
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